Do you feel like it's one of your roles to maybe facilitate these ideas that have more abstract parameters around them than a normal ticketed concert?
Cam: We like to say there's an event, there's an experience, and there's a moment. An event, which is just you go to something, the experience is what's around the event, and then the moment is from the second that ticket goes on sale, leading up into the experience and then long after the curtain falls is what we're trying to help artists capture and own, so they can actually have the story, have that connection and relationship beyond just playing the music. Essentially ITM is the relationship layer, not just ticketing.
It does seem like an extended experience is more and more of a part of live concerts. At the highest level, there’s something like that Oasis tour where there’s these offsite merch stores. Can ITM scale that general idea to a more modest level?
Saarim: Yeah, totally. The majors are already on this tip. I think the Sabrina Carpenter tour was going on at the same time as the Oasis tour and there were these two dueling lines, one block apart in Soho for the merch popup. We deal with a lot of pain when it comes to stitching together all of these pieces of software to make it happen, especially from the artist manager side— usually the artists and the manager are the ones really pushing for that in most cases. We just kind of see our role is kind of making that more frictionless.
We are a ticketing platform, but we're not a ticketing platform. We are a merch platform, we're not a merch platform. We're a direct channel for communication with your audience. So we're kind of this bundle of things, but it's all kind of in the service of making more of these moments happen in real life.
Cam: Yeah, I would say we’re the relationship layer is probably the best way to sum it all up. Anytime that the artist communicates with a fan or vice versa, we want to sort of streamline that for them.
You could set up like a scavenger hunt for a band if they needed that.
Cam: We have. So actually, we're just not in music, we’re industry agnostic. We work with Fucking Awesome, the skate brand, a night market in LA called MAMA, a new fight night called SUNDOWN just to name a few. We're doing a lot of interesting things around geofencing and QR codes and scavenger hunts.
What does that look like, just in general?
Cam: So in music, what we're trying to do is give artists deep location data that can inform future moments and tours.Our QR codes are paired with geofences with scheduled link access allowing for limitless capture opportunities. So it could be, artists go into key cities and hide QR codes and full Easter egg it—they could be on billboards, they could just be stickers. We've even looked at doing merch with QR codes on the back of people walking around.